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    <title>Call of Duty 1</title>
    <link>http://forum.geizhals.at/feed.jsp?id=646960</link>
    <description>Geizhals-Forum</description>
    <item>
      <title>Re(4): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5543086.html#5543086</link>
      <description>glaub schon!!!&lt;br/&gt;</description>
      <pubDate>Thu, 25 Jun 2009 17:24:18 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5543086.html#5543086</guid>
      <dc:creator>DerDeo</dc:creator>
      <dc:date>2009-06-25T17:24:18Z</dc:date>
    </item>
    <item>
      <title>Re(3): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5542724.html#5542724</link>
      <description>Patch ist oben (1.4)?&lt;br/&gt;</description>
      <pubDate>Thu, 25 Jun 2009 13:44:38 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5542724.html#5542724</guid>
      <dc:creator>Marc2345</dc:creator>
      <dc:date>2009-06-25T13:44:38Z</dc:date>
    </item>
    <item>
      <title>Re(5): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5542708.html#5542708</link>
      <description>hat irgendwie ausgesehn wie wenn sich die Grafikengine verabschiedet...wenngeleich ich auch ned weiß warum er das bei einem server lädt...&lt;br/&gt;</description>
      <pubDate>Thu, 25 Jun 2009 13:36:36 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5542708.html#5542708</guid>
      <dc:creator>-lt-</dc:creator>
      <dc:date>2009-06-25T13:36:36Z</dc:date>
    </item>
    <item>
      <title>Re(4): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5542462.html#5542462</link>
      <description>ja normal spielen geht.. aber ich will einen Lan-Server erstellen für meine Lan-Party!!!&lt;br&gt;&lt;br/&gt;</description>
      <pubDate>Thu, 25 Jun 2009 12:23:10 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5542462.html#5542462</guid>
      <dc:creator>DerDeo</dc:creator>
      <dc:date>2009-06-25T12:23:10Z</dc:date>
    </item>
    <item>
      <title>Re(3): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5540957.html#5540957</link>
      <description>normal spielen geht aber?&lt;br/&gt;</description>
      <pubDate>Wed, 24 Jun 2009 16:04:36 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5540957.html#5540957</guid>
      <dc:creator>-lt-</dc:creator>
      <dc:date>2009-06-24T16:04:36Z</dc:date>
    </item>
    <item>
      <title>Re(2): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5540700.html#5540700</link>
      <description>ja es gibt eine!!!! er steigt dann sofort vom programm aus und öffnet ein grünes fenster!!!&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;wenn ich das wüsste!!! :D&lt;br&gt;&lt;br/&gt;</description>
      <pubDate>Wed, 24 Jun 2009 13:24:19 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5540700.html#5540700</guid>
      <dc:creator>DerDeo</dc:creator>
      <dc:date>2009-06-24T13:24:19Z</dc:date>
    </item>
    <item>
      <title>Re(2): Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5540711.html#5540711</link>
      <description>ja es gibt eine!!!! er steigt dann sofort vom programm aus und öffnet ein grünes fenster!!!&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;wenn ich das wüsste!!! :D&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;FEHLERMELDUNG: &lt;br&gt;&lt;br&gt;GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_instanced_arrays GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control &lt;br&gt;WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle &lt;br&gt;GL_MAX_TEXTURE_SIZE: 4096&lt;br&gt;GL_MAX_ACTIVE_TEXTURES_ARB: 4&lt;br&gt;&lt;br&gt;PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)&lt;br&gt;MODE: 6, 1024 x 768 fullscreen hz:60&lt;br&gt;GAMMA: hardware w/ 0 overbright bits&lt;br&gt;CPU: AMD w/ 3DNow!&lt;br&gt;rendering primitives: single glDrawElements&lt;br&gt;texturemode: GL_LINEAR_MIPMAP_NEAREST&lt;br&gt;picmip: 0&lt;br&gt;picmip2: 0&lt;br&gt;texture bits: 0&lt;br&gt;multitexture: enabled&lt;br&gt;compiled vertex arrays: enabled&lt;br&gt;texenv add: enabled&lt;br&gt;ATI truform: disabled&lt;br&gt;NV distance fog: enabled&lt;br&gt;Fog Mode: GL_EYE_RADIAL_NV&lt;br&gt;Initializing Shaders&lt;br&gt;...loading 'scripts/brad.shader'&lt;br&gt;...loading 'scripts/carride.shader'&lt;br&gt;...loading 'scripts/cloudshadow.shader'&lt;br&gt;...loading 'scripts/common.shader'&lt;br&gt;...loading 'scripts/decals.shader'&lt;br&gt;...loading 'scripts/effects.shader'&lt;br&gt;...loading 'scripts/gfx.shader'&lt;br&gt;...loading 'scripts/hood.shader'&lt;br&gt;...loading 'scripts/hud.shader'&lt;br&gt;...loading 'scripts/jeff.shader'&lt;br&gt;...loading 'scripts/nodlight.shader'&lt;br&gt;...loading 'scripts/paulj.shader'&lt;br&gt;...loading 'scripts/river_pj.shader'&lt;br&gt;...loading 'scripts/sfx.shader'&lt;br&gt;...loading 'scripts/sky.shader'&lt;br&gt;...loading 'scripts/sun.shader'&lt;br&gt;...loading 'scripts/surfacelight.shader'&lt;br&gt;...loading 'scripts/talon.shader'&lt;br&gt;...loading 'scripts/tankcountry.shader'&lt;br&gt;...loading 'scripts/tankhud.shader'&lt;br&gt;...loading 'scripts/terrain.shader'&lt;br&gt;...loading 'scripts/test.shader'&lt;br&gt;...loading 'scripts/transparents.shader'&lt;br&gt;...loading 'scripts/treeshadowtest.shader'&lt;br&gt;...loading 'scripts/truckride.shader'&lt;br&gt;...loading 'scripts/ui_hud.shader'&lt;br&gt;...loading 'scripts/ui_menus.shader'&lt;br&gt;...loading 'scripts/ui_menus_mp.shader'&lt;br&gt;...loading 'scripts/water.shader'&lt;br&gt;...loading 'scripts/weapons.shader'&lt;br&gt;...loading 'fxshaders/jh_fx.shader'&lt;br&gt;...loading 'fxshaders/pj_fx.shader'&lt;br&gt;...loading 'fxshaders/pj_impact.shader'&lt;br&gt;...loading 'fxshaders/weaponfx.shader'&lt;br&gt;----- finished R_Init -----&lt;br&gt;----- CL_Shutdown -----&lt;br&gt;RE_Shutdown( 1 )&lt;br&gt;Shutting down OpenGL subsystem&lt;br&gt;...wglMakeCurrent( NULL, NULL ): success&lt;br&gt;...deleting GL context: success&lt;br&gt;...releasing DC: success&lt;br&gt;...destroying window&lt;br&gt;...resetting display&lt;br&gt;...shutting down QGL&lt;br&gt;...unloading OpenGL DLL&lt;br&gt;-----------------------&lt;br&gt;Hitch warning: 1390 msec frame time&lt;br&gt;------ Server Initialization ------&lt;br&gt;Server: mp_brecourt&lt;br&gt;Hunk_Clear: reset the hunk ok&lt;br&gt;----- FS_Startup -----&lt;br&gt;Current language: german&lt;br&gt;Current search path:&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)&lt;br&gt;C:\PROGRA~1\CALLOF~1/main&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\localized_german_pak1.pk3 (3658 files)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;localized assets pak file for german&lt;br&gt;C:\PROGRA~1\CALLOF~1\main\localized_german_pak0.pk3 (1288 files)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;localized assets pak file for german&lt;br&gt;&lt;br&gt;File Handles:&lt;br&gt;----------------------&lt;br&gt;88893 files in pk3 files&lt;br&gt;------- Game Initialization -------&lt;br&gt;gamename: main&lt;br&gt;gamedate: Oct&amp;nbsp;&amp;nbsp;8 2003&lt;br&gt;0 teams with 0 entities&lt;br&gt;-----------------------------------&lt;br&gt;-----------------------------------&lt;br&gt;Hitch warning: 3040 msec frame time&lt;br&gt;&lt;br&gt;&lt;br&gt;was soll ich tun??&lt;br&gt;&lt;br/&gt;</description>
      <pubDate>Wed, 24 Jun 2009 13:24:19 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5540711.html#5540711</guid>
      <dc:creator>DerDeo</dc:creator>
      <dc:date>2009-06-24T13:24:19Z</dc:date>
    </item>
    <item>
      <title>Re: Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5534590.html#5534590</link>
      <description>&lt;img src="frage.gif" width="16" height="26" align="absmiddle" alt="?-)"/&gt;&lt;img src="frage.gif" width="16" height="26" align="absmiddle" alt="?-)"/&gt; gibt eine fehlermeldung? verwendest du eine firewall?&lt;br/&gt;</description>
      <pubDate>Sat, 20 Jun 2009 16:47:09 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5534590.html#5534590</guid>
      <dc:creator>q.e.d.</dc:creator>
      <dc:date>2009-06-20T16:47:09Z</dc:date>
    </item>
    <item>
      <title>Call of Duty 1</title>
      <link>http://forum.geizhals.at/t646960,5534581.html#5534581</link>
      <description>Warum kann ich keinen LAN-SERVER erstellen mit meinem Notebook??&lt;img src="frage.gif" width="16" height="26" align="absmiddle" alt="?-)"/&gt;&lt;br/&gt;</description>
      <pubDate>Sat, 20 Jun 2009 16:37:39 GMT</pubDate>
      <guid>http://forum.geizhals.at/t646960,5534581.html#5534581</guid>
      <dc:creator>DerDeo</dc:creator>
      <dc:date>2009-06-20T16:37:39Z</dc:date>
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