Counterstrike Source: komische lila Kästchen und Totenköpfe
Geizhals » Forum » Games » Counterstrike Source: komische lila Kästchen und Totenköpfe (16 Beiträge, 232 Mal gelesen) Top-100 | Fresh-100
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exploit
24.03.2005, 10:56:08
von einer einschlägigen seite, deren link ich lieber nicht poste:

Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is:

The way this bug works is by making use of the "te" command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero.

Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two.

A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"

Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do:

"Show Line" - makes some line thing with no texture
"Blood Stream" - blood stream with no decal
"BeamPoints" - a little beam thing
"Large Funnel" - a bunch of blocks that fall around with no textures
"Smoke" - what it says
"Explosion" - what it says - does physics stuff too
"breakmodel" - a bunch of skulls
"Metal Sparks" - what it says
"Armor Ricochet" - armor ricochet with sound
"BeamRingPoint" - yellow ring thing same as beam ring
"Dynamic Light" - makes some flashing light
"GlowSprite" - more clouds
"Sprite Spray" - shoots clouds
"Sparks" - what it says
"KillPlayerAttachments"
"BeamEnts" - some little dong beam thing sometimes
"Bubbles" - does bubbles
"Blood Sprite" - blood with no texture
"Sprite" - some cloud
"Energy Splash" - what it says
"CS MuzzleFlash" - drops skulls from point
"BeamRing" - makes a ring thing
"PhysicsProp" - more skulls - does physics stuff too

While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch.

thread bei steampowererd:
http://forums.steampowered.com/forums/showthread.php?threadid=266289


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