Matrox
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Re: Re: Re: Matrox
Anonym
11.02.2001, 00:21:50
Breakthrough graphics technology

Incorporates NVIDIA's new generation Graphics Processing Unit, the
GeForce2 MX chipset
256-bit 3D Processor
Perfectly realistic image quality

2nd generation Hardware Transform and Lighting engines: 20 million
polygons per second for an ultra-realistic environment and
characters with smooth and fast movements
NVIDIA's Shading Rasterizer (NSR), which delivers per-pixel shading
effects and makes surface and material rendering so sophisticated
that you can almost feel the texture under your fingertips
High performance Full-Scene Anti-Aliasing (FSAA)
3D Texture Compression
GeForce Texel power: 4 texels per clock, rendered by 2 dual-
texturing pipelines
The most advanced supports for OpenGL® (Silicon Graphics) and
DirectX® 7 (Microsoft®) compatible with all current applications
and games


Breathtaking speed:

700 MegaTexels and 350 MegaPixels per second for staggering frame
rates and high-performance full-scene anti-aliasing
32MB RAM
128-bit memory bus for a maximal data transfer rate
175MHz core clock, 2.8GB/s internal bandwidth
4X AGP with Fast Writes / AGP 2X compatible



Features the new GeForce2 MX's Digital Vibrance Control™ (DVC) to
adapt the color settings according to your PC monitor and
environmental factors


Attractive full 32-bit true color SVGA display


Outstanding resolutions of up to 2048x1536 in 16 million colors
performed with a 350MHz RAMDAC on the first monitor.
?-)
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