3D Mark 2001 NEU NEU Die Punkte
Geizhals » Forum » Hardware-Allgemein » 3D Mark 2001 NEU NEU Die Punkte (240 Beiträge, 2168 Mal gelesen) Top-100 | Fresh-100
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HEADSHOT
17.03.2001, 11:42:56
Ok, hier meine Werte, aber ich hab nicht default gemessen, sondern
mit zu 3dmark2000 vergleichbare Einstellungen verwendet: Triple
Framebuffer, 1024x768x16Bit, und 16Bit Z-Buffer !; alles andere
default ;)

Hab als erstes mit den 6.50er Treibern gemessen,
dann mit den neuen und (buggy !) etwas flotteren (letzte Szene
Pferd ruckelt nicht !) NVIDIA Display Driver for Windows 9x version
4.13.01.1100, 03/06/2001
Beide male war die Grafikkarte (geforce2mx) mit 215/205 und der
Prozessor mit 880 MHZ, der Speicher mit 133+MHZ getaktet.

Die d3d Treibereinstellungen  sind beide male gleich eingestellt !

------------6.50----------------------------------------------------
DISPLAY
Platform NVIDIA GeForce2 MX
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format Compressed
Buffering Triple
Refresh Rate Default
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 2846
Game 1 - Car Chase - Low Detail 53.4 fps
Game 1 - Car Chase - High Detail 18.7 fps
Game 2 - Dragothic - Low Detail 46.0 fps
Game 2 - Dragothic - High Detail 14.4 fps
Game 3 - Lobby - Low Detail 59.1 fps
Game 3 - Lobby - High Detail 30.0 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 397.6 MTexels/s
Fill Rate (Multi-Texturing) 437.3 MTexels/s
High Polygon Count (1 Light) 13.4 MTriangles/s
High Polygon Count (8 Lights) 3.2 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 42.4 fps
Vertex Shader 33.7 fps
Pixel Shader Not supported by hardware
Point Sprites 1.1 MSprites/s

------------4.13.01.1100-------------------------------------------
DISPLAY
Platform NVIDIA GeForce2 MX
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format Compressed
Buffering Triple
Refresh Rate Default
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 3135
Game 1 - Car Chase - Low Detail 56.9 fps
Game 1 - Car Chase - High Detail 19.7 fps
Game 2 - Dragothic - Low Detail 49.9 fps
Game 2 - Dragothic - High Detail 21.7 fps
Game 3 - Lobby - Low Detail 62.6 fps
Game 3 - Lobby - High Detail 30.6 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 401.1 MTexels/s
Fill Rate (Multi-Texturing) 432.8 MTexels/s
High Polygon Count (1 Light) 16.7 MTriangles/s
High Polygon Count (8 Lights) 3.2 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 46.1 fps
Vertex Shader 33.7 fps
Pixel Shader Not supported by hardware
Point Sprites 7.9 MSprites/s


Antworten Übersicht Chronologisch Zum Vorgänger
 
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Re: Re: Re: 3D Mark 2001 NEU NEU Die Punkte
NERDKILLER
23.04.2001, 17:39:26
NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NE
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LLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILL
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*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*N
ERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NER
DKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDK
ILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKIL
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R*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*
NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NE
RDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERD
KILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKI
LLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILL
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ERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NER
DKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDK
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R*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*
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RDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERD
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*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*N
ERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NER
DKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDK
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RDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERD
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LLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILL
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DKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDK
ILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKIL
LER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLE
R*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*
NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NERDKILLER*NE
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Antworten Übersicht Chronologisch Zum Vorgänger
 
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